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Betting Markets

19th hole sports betting betting markets

Soccer Betting Markets

In this type of bet the END RESULT of a match is predicted. The selected outcome can be one of the three options:
-

1 – Home team to win

X – Draw

2 – Away team to win

Double chance bet allows you to select two of the three possible outcomes in a match: - Home team and draw: You win the bet if the home team wins or draws the match. Away team and draw: You win the bet if the away team wins or draws the match. Home team and away team: You win the bet if the home team or the away team wins the match.

Predict the total amount of goals that will be scored in the game by both teams. The variances all have a 0.5 decimal, although a half goal can never be scored.
-

Over 0.5 – means 1 goal scored

Under 0.5 – means 0 goals scored

Over 5.5 – means 6 goals scored or more

Under 5.5 – means under 5 goals or 4 or 3 or 2 or 1 or even 0 goals scored

One of the two teams is given an advantage before the match starts, but there are still three possible outcomes – home win, draw and away win. The handicap is applied to the final result of the match and the team with the most goals after the handicap has been applied will be the winner. A simple calculation is done when the match ends, taking into account the handicap given before the match. - Example: Game: Chelsea vs Huddersfield Selection/prediction: Chelsea (0:2) This basically means you back Chelsea to win the game although Huddersfield starts the game with a 2 goals advantage (handicap) If at full time the score is (2 - 1), without including the handicap. The final score with the handicap included will be (2:3) – meaning this would result the Betslip being a loss, as Huddersfield the away team will be the winner (1 goal scored + the 2 goals advantage they started the game with)

Predict the total number of goals that will be scored in the game by both teams during normal (90 minutes) time, including any added injury or stoppage time but not extra time.

Predict what the score will be in the first 10 minutes of the game. Up to 9th minutes 59 seconds.

 

The player has the option to choose the home team to win or the away team to win or a draw in the first 10 minutes. Once the 10 minutes has lapsed the bet is complete.

Predict how many goals the team who wins will win by/with.

 

To give you a simple example, if you bet on winning margin with 2 goals, the team needs to win by 2 goals, i.e. 2-0, 3-1, 4-2 etc.

 

Predict whether or not both teams will score in the match. No prediction is made on the actual result of the game or the score line.

 

Player needs to either select ‘yes’ or ‘no’ on the bet selection.

Predict the exact score of a match at the end of normal time (90 minutes including injury time but not extra time)

 

Scores will appear in the following way:  ‘Home team score – Away Team Score'

Predict whether or not the total goals scored in a match will be an odd or even number.

 

Odd - means total goals scored by both teams at the end of the game would be an odd number. e.g. 1, 3, 5, 7 

Even - means total goals scored by both teams at the end of the game would be an even number. e.g. 0, 2, 4, 6, 8

19th hole sports betting betting markets

Cricket Betting Markets

Predict which player will be the top bowler from the home team in the first innings

Predict the amount of OVERS that will be made in the match by the home team in their first inning. The variances all have a 0.5 decimal.

 

Over 16.5 – means 17 or more overs

Under 16.5 – means 16 or less overs

 

This also applies to 1st Innings – Away Over/Unders in Highest Over

Predict the amount of WIDES that will be had in the match by the home team in their first innings. The variances all have a 0.5 decimal, although a half a wide can never be had.

 

Over 3.5 – means 4 or more wides

Under 3.5 – means 3 or less wides

 

NB: In the sport of cricket, a wide is one of two things: The event of a ball being delivered by a bowler too wide or (in international cricket) high to be hit by the batsman by means of a normal cricket shot, and ruled so by the umpire. The run scored by the batting team as a penalty to the bowling team, when this occurs.

 

This also applies to 1st Innings – Away Over/Unders Wides

Predict which player will be the top batsmen from the away team in the first innings

Predict which player will be the top bowler from the away team in the first innings

Predict the result of the first over in the first innings. The selected outcome can be one of 3 options where you choose either team to win or have a draw selection.

Predict the result of the overs 0 - 10 in the first innings. The selected outcome can be one of 3 options where you choose either team to win or have a draw selection.

Predict whether the match will end in a tie.

Predict which team will win the coin toss

Predict the amount of RUN OUTS that will be had in the match by both teams. The variances all have a 0.5 decimal, although half a run out cannot be had.

 

Over 0.5 – means 1 or more run outs

Under 0.5 – means 0 run outs

Predict which team will have a top batter in the match.

Predict which team will have the top bowler in the match.

Predict the amount of RUNS the top batter will have in the match. The variances all have a 0.5 decimal.

 

Over 130.5 – means 131 or more runs

Under 130.5 – means 130 or less runs

Predict which team will have the highest score when their first player is dismissed from the field.

Predict the total amount of RUNS that will be had in their first innings, in overs 0-5 by the home team in the match. The variances all have a 0.5 decimal.

 

Over 36.5 – means 37 or more runs made

Under 36.5 – means 36 or less runs made

 

This also applies to 1st Innings Ov 0-5 – Away Team

Predict the amount of FOURs that will be run in the match by the away team in their first innings. The variances all have a 0.5 decimal, although half a 6 run cannot be had.

 

Over 10.5 – means 11 or more four runs

Under 10.5 – means 10 or less four runs

 

Over 12.5 – means 13 or more four runs

Under 12.5 – means 12 or less four runs

Predict the amount of DUCKS that will be had in the match by the away team in their first innings. The variances all have a 0.5 decimal, although a half a duck can never be had.

 

Over 0.5 – means 1 or more ducks

Under 0.5 – means 0 ducks

Predict the amount of EXTRAS that will be had in the match by the away team in their first innings. The variances all have a 0.5 decimal, although a half an extra can never be had.

 

Over 7.5 – means 8 or more extras

Under 7.5 – means 7 or less extras

 

NB: In the sport of cricket, an extra (sometimes called a sundry) is a run scored by a means other than a batsman hitting the ball. Other than runs scored off the bat from a no-ball, a batsman is not given credit for extras and the extras are tallied separately on the scorecard and count only towards the team's score.

Predict the amount of RUNS that will be had in the match by the away team before the first wicket in their first innings. The variances all have a 0.5 decimal.

 

Over 21.5 – means 22 or more runs

Under 21.5 – means 21 or less runs

Predict the amount of RUN OUTS that will be had in the match by the away team in the first innings. The variances all have a 0.5 decimal, although half a run out cannot be had.

 

Over 0.5 – means 1 or more run outs

Under 0.5 – means 0 run outs

Predict whether your favorite team will win the coin toss and the match. You also have an option for neither

Predict the amount of FOUR’s that will be run in the match by both teams. The variances all have a 0.5 decimal.

 

Over 121.5 – means 122 or more fours

Under 121.5 – means 121 or less fours

Predict the amount of SIXE’s that will be run in the match by both teams. The variances all have a 0.5 decimal.

 

Over 6.5 – means 7 or more sixes

Under 6.5 – means 6 or less sixes

Predict which team will score the most fours in the match.

Predict which team will score the most sixes in the match

Predict the amount of RUNs in the highest scoring over that will be made in the match by both teams. The variances all have a 0.5 decimal.

 

Over 15.5 – means 16 or more runs in the highest scoring over

Under 15.5 – means 15 or less runs in the highest scoring over

Predict the amount of DUCKs that will be made in the match by both teams. The variances all have a 0.5 decimal.

 

Over 3.5 – means 4 or more ducks

Under 3.5 – means 3 or less ducks

Predict the amount of WIDES that will be made in the match by both teams. The variances all have a 0.5 decimal.

 

Over 3.5 – means 4 or more wides

Under 3.5 – means 3 or less wides

Predict the amount of EXTRAs that will be made in the match by both teams. The variances all have a 0.5 decimal.

 

Over 57.5 – means 58 or more extras

Under 57.5 – means 57 or less extras

 

NB: In the sport of cricket, an extra (sometimes called a sundry) is a run scored by a means other than a batsman hitting the ball. Other than runs scored off the bat from a no-ball, a batsman is not given credit for extras and the extras are tallied separately on the scorecard and count only towards the team's score.

19th hole sports betting betting markets

Rugby Betting Markets

In this type of bet the END RESULT of a match is predicted. The selected outcome can be one of 3 options where you choose either team to win or have a draw selection.

One of the two teams is given an advantage before the match starts, but there are still three possible outcomes for the total match – home point, draw and away point.

-

 Example:

Castleford vs Warrington

-

Selection: Castleford +5

Meaning that Castleford is given a 5 points advantage before the game starts

If the score line at the end of the game is 39 – 56

Including the handicap of +5 to Castleford the home team, we will result the game as 44 - 56
The bet will be a loss

Double chance bet allows you to select two of the three possible outcomes in a match:
-

Home team and draw: You win the bet if the home team wins or draws the match.

Away team and draw: You win the bet if the away team wins or draws the match.

Home team and away team: You win the bet if the home team or the away team wins the match.

Predict the amount of points that will be scored in the game by both teams. The variances all have a 0.5 decimal, although a half a point can never be scored.

 

Over 35.5 – means 40 points or more

Under 65.5 – means 65 points or less

Predict whether the total number of tries made by both teams will be an odd or even number.

Odd - means total points scored by the away team at the end of the game would be an odd number. e.g. 1, 3, 5, 7 

Even - means total points scored by the away team at the end of the game would be an even number. e.g. 0, 2, 4, 6, 8

try is scored when a player touches the ball down inside the opposition's in-goal area between the try line and dead ball line.

Predict whether which half of the game will have the most points scored by both teams.

The options are:

  • 1st Half
  • 2nd Half
  • Equal – whether they will score

Predict whether your favorite will win and by how many points. There is an option for a draw as well.

Predict the amount of points that will be scored in the game by the away team. The variances all have a 0.5 decimal, although a half a point can never be scored.

 

Over 0.5 – means 1 or more points scored

Under 0.5 – means 0 points scored

In this type of bet the 1st Half of a match is predicted. The selected outcome can be one of three options:

 

1 – Home team to win

X – Draw

2 – Away team to win

Double chance bet allows you to select two of the three possible outcomes in the first half:

-

Home team and draw: You win the bet if the home team scores or draws in the first half of the match.

Away team and draw: You win the bet if the away team scores or draws in the first half of the match.

Home team and away team: You win the bet if the home team or the away team scores in the first half of the match.

Predict whether you favorite will have the most tries in the first half of the game. You can also select the draw option.

One of the two teams is given an advantage before the match starts, but there are still three possible outcomes for the total match – home point, draw and away point.

-

Example:

Castleford vs Warrington

-

Selection: Castleford +2

Meaning that Castleford is given a 2 tries in the first half advantage before the game starts

If the score line at half time 13 – 15

Including the handicap of 2 tries to Castleford the home team, we will result the game as 15 - 15
The bet will be a loss

This bet selection allows you to select two of the three possible outcomes in the first half:

-

Home team and draw: You win the bet if the home team scores the most tries in the first half or draws in the match.

Away team and draw: You win the bet if the away team scores the most tries in the first half or draws in the match.

Home team and away team: You win the bet if the home team or the away team scores the most tries in the match.

Predict the total amount of tries that will be scored in the game by both teams in the first half of the match. The variances all have a 0.5 decimal, although a half a point can never be scored.

 

Over 2.5 – means 3 or more tries scored

Under 2.5 – means 2 or less tries will be scored

Predict whether or not the total tries scored in the first half of the match will be an odd or even number.

Odd - means total tries scored by both teams in the first half of the game would be an odd number. e.g. 1, 3, 5, 7 

Even - means total tries scored by both teams in the first half of the game would be an even number. e.g. 0, 2, 4, 6, 8

One of the two teams is given an advantage before the match starts, but there are still three possible outcomes for the total match – home point, draw and away point.

-

Example:

Castleford vs Warrington

-

Selection: Castleford +5

Meaning that Castleford is given a 5 points advantage in the first half before the game starts

If the score line at half time 39 – 56

Including the handicap of +5 to Castleford the home team, we will result the game as 44 - 56
The bet will be a loss

Predict the total points that will be scored in the game by both teams in the first half of the match. The variances all have a 0.5 decimal, although a half a point can never be scored.

 

Over 17.5 – means 18 or more points scored

Under 17.5 – means 17 or less points will be scored

Predict the total amount of tries that will be scored in the game by the home team in the first half of the match. The variances all have a 0.5 decimal, although a half a point can never be scored.

 

Over 1.5 – means 2 or more tries scored

Under 1.5 – means 1 or less tries will be scored

Predict the total points that will be scored in the game by the home team in the first half of the match. The variances all have a 0.5 decimal, although a half a point can never be scored.

 

Over 12.5 – means 13 or more tries scored

Under 12.5 – means 12 or less tries will be scored

Predict the total points that will be scored in the game by the home team in the match. The variances all have a 0.5 decimal, although a half a point can never be scored.

 

Over 25.5 – means 26 or more points scored

Under 25.5 – means 25 or less points will be scored

Predict the total amount of tries that will be scored in the game by the away team in the first half of the match. The variances all have a 0.5 decimal, although a half a point can never be scored.

-

Over 10.5 – means 11 or more tries scored

Under 10.5 – means 10 or less tries will be scored

  • This type of bet allows you to predict the outcome of the game at halftime and at fulltime.
  • You can select one of 9 outcomes, either your favorite wins both halves and vice versa. Or you can select a draw throughout the whole game or in one of the halves. And finally you can select your least favorite to win either half.

Predict the total amount of tries that will be scored in the game by the away team in the first half of the match. The variances all have a 0.5 decimal, although a half a point can never be scored.

Over 1.5 – means 2 or more tries scored

Under 1.5 – means 1 or less tries will be scored

19th hole sports betting betting markets

Basketball Betting Markets

Match result 1 x 2

  • In this type of bet, the END RESULT of a match is predicted. The selected outcome can be one of our three options:

 

1 – Home team to win

X – Draw

2 – Away team to win

Predict the number of points that will be scored in the game by both teams. The variances all have a 0.5 decimal, although a half point can never be scored.

 

Over 135.5 – means 136 or more points scored

Under 135.5 – means 135 or less points scored

Predict what the result will be at half time The selected outcome can be one of the three options:

-

1 – Home team to win

X – Draw

2 – Away team to win

  • Predict the winning margin that your favorite team will win by. You have 3 possible outcome:
    • Other
    • Your favorite team +6
    • Your least favorite team +6
  • The score number will vary depending on the strength of the teams.
  • One of the two teams is given an advantage before the match starts, but there are still three possible outcomes – home win, draw and away win.

 

The handicap is applied to the final result of the match and the team with the most points after the handicap has been applied will be the winner.

A simple calculation is done when the match ends, taking into account the handicap given before the match.

 

  • Example:

 

Game: Los Angeles Lakers vs Utah Jazz

Selection/prediction: Utah Jazz (5:0)

This basically means you back Utah Jazz to win the game although Los Angeles Lakers starts the game with a 5 points advantage (handicap)

 

If at full time the score is (97 - 112), without including the handicap.

The final score with the handicap included will be (102:112) – meaning this would result the Betslip being a win, as Utah Jazz the away team won (102 - 112)

  • Predict what the 2nd half result will be, excluding overtime (First half score not taken into considerations). The selected outcome can be one of are three options:

 

1 – Home team to win

X – Draw

2 – Away team to win

  • Predict the amount of points that will be scored in the game by the away team. The variances all have a 0.5 decimal, although a half point can never be scored. This prediction will include any overtime if necessary.

 

Over 165.5 – means 166 or more points scored

Under 165.5 – means 165 or less points scored

  • Predict whether or not the total points scored in the first half of the match will be an odd or even number.

Odd - means total points scored by both teams in the first half of the game would be an odd number. e.g. 81, 103, 125 7 

Even - means total points scored by both teams in the first half of the game would be an even number. e.g. 90, 112, 138

 

This also applies to 2nd Half – Odd/Even

  • Predict the amount of points that will be scored in the game by both teams in the first half. The variances all have a 0.5 decimal, although a half goal can never be scored.

 

Over 135.5 – means 136 or more points scored

Under 135.5 – means 135 or less points scored